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    Accountability
    Why is this happening to me? When is somebody going to train me? When am I going to find good people? I am sure you have all heard questions similar to these.You may have even asked these questions yourself. But what ever happened to personal responsibility? People are too quick to point a finger and fail to realize that three fingers point back at them. They judge others in thirty seconds but don't even take ten seconds to assess themselves.Let's pretend for a moment that you are a manager of a cell phone stand at the local mall. The stand is only big enough to have two employees working at once. On this particular day you are working with Joe. Joe has been with you for five months. He has been through all of your training programs, and you even sent him to a strategic selling seminar last month to help him increase his selling ability. It is a nice sunny day, so the traffic in the mall is minimal. After opening the store and not seeing a customer for the first two hours a middle-aged couple comes to your stand looking for a phone. Joe is with them for an entire hour! Everything looks like its going well. Then they walk away. That couple could be the only potential customers to walk over all day. You wonder what happened. Why did he lose the sale? Immediately you walk over to Joe to ask. He says, "They weren't going to buy today… They were just looking… They didn’t find a style they liked." Pointing the finger! They, they, they! All he needed to say was that he was outsold! No excuses. Just admit you were wrong and then figure out what you can do differently next time. Until Joe is willing to admit he is wrong he cannot move forward and he will to continue to lose sales.People often reach a point in their performance that they cannot seem to surpass. They think they are so good that they don't need to change. One way they can get through that is to admit they could have done things differently. If customers told Joe all day everyday that they were “just looking" and Joe didn't overcome that objection, he would lose a lot of sales. Joe needs to quit making excuses and accept responsibility so he can formulate a way to overcome that. He might ask them open-ended questions like, "What did you have in mind?" or, "What can I show you today?" Rather than, "Can I help you find something?" Questions like these will help prevent losing valuable customers to the competition.The only thing worse than excuses is, "I’ll try" or "I tried". All that means is that you are too lazy to even come up with an excuse! One day I was listening to a fellow consultant and he was telling a story about one of his follow-up seminars. During this follow-up meeting, one of the stud
    ssages, but against other youth brands so campaign elements were designed to fit within the current fashions and trends of the youth culture. A fully integrated communications strategy was developed with the ownyourC.com experiential Web site as the hub. Tactics include irreverent television spots, a street team, events, cessation tools, mobile marketing, online advertising, and tapping social networks.

    The site engages teens in education and conversation on the topic of choice-making as it relates to tobacco. Divided into three main sections of a virtual town called C-Ville, the site include a ‘Park area to aid teens in the choices that impact their lives; a ‘Downtown’ area where teens can be immersed in the Own Your C brand through TV spots, contests and downloads of art, music and ringtones; and a ‘Drive-in’ area where teens can learn and discuss the impacts of using tobacco.

    TV Spots. The television campaign is a series of three television spots that drive home the message that choices define you. “Cecil the Seal” is a tongue-in-cheek play on government-sponsored public service campaigns and introduces the campaign concept: C is for Choice. “Haunting C”, based on a thriller suspense movie, reminds teens their choices may come back to haunt them. And “Omnipoteen” centers on a teen superhero who has the power to choose and the consequences associated with his choice. These PSAs are designed to appeal to teens and create a buzz, while driving them to visit ownyourC.com.

    C-Ride. A branded ice cream truck, the C-Ride serves as a “C” brand ambassador, building buzz and generating excitement at youth-oriented events statewide. The truck features a back-lit chrome “C” hood ornament, airbag suspension and custom rims, custom lighting and sound, and a freezer for distributing ice cream and treats. Cactus commissioned an artist from the U.K. popular for his offbeat character illustrations to design the truck’s exterior. Equipped with a street team, the C-Ride extends the brand to urban, rural and mountain communities and serves as a distribution point for tobacco cessation materials.

    Promotional Items. Cactus commissioned artists from around the world to express what “owning your C” means to them. Choice-inspired designs from artists in Thailand, the U.K. and the U.S. have been parlayed into t-shirts, winter hats, stickers and magnets, which are distributed by the C-Ride street team.

    Quit Kits. Cactus created discreet quit kits for teens to quit smoking or chew tobacco. The kits are encased in anonymous encyclopedia covers with hollowed interior space to store a quit journal, gum, stress balls and alternative-to-tobacco mint snuff pouches.

    D. Preliminary results
    Since Own Your C launched in the fall of 2006, it has been acclaimed as a relevant youth brand and has created tremendous buzz among the advertising, design and interactive communities. ownyourC.com has been heralded as one of the world’s top Web sites targeting youth and has competed for industry awards in the company of Nickelodeon, Curious George, Gillette, Adidas, Altoids and Nike, to name a few. The site has been honored with recent accolades including:

    2007 The Webby Awards Winner in Youth category

    2007 The One Show Merit Award in Non-profit category

    2007 South by Southwest Web Awards “Best in Show”

    2007 South by Southwest Web Awards “Gold” in the Business: Green/Non-Profit category

    2006 Favourite Web Site Awards “Site of the Year” third place

    September 2006 “Site of the Month”

    January 2007 CommArts “Site of the Week”

    According to ad industry blogs:

    “Denver agencies Cactus and AgencyNet have created a visually stunning, bang on strategy o

    Shipping Companies: Big and Small
    If you have tried shipping your goods, furniture, products, items or anything for that matter, you might have found yourself, at one point in time, looking around for the best shipping companies around. You might have asked from your friends, co-workers or relatives about their experiences – whether good or bad, with their shipping companies of choice.There are many shipping companies around, which offer various shipping services. There are minor players in the shipping industry that caters to a niche market. Some shipping companies specialize in furniture shipping, car shipping, motor shipping and many other niches. Some may also cater to a wider range of services, but they usually establish themselves as experts in one service and attach their name to such. The bigger players in the shipping industry on the other hand, are very capable of handling a wide range of shipping services and their expertise and specialization are as broad.The big dogs in the shipping industry usually have their own aircrafts, vessels, vehicles and shipping centers that make their service more efficient and reliable. These big shipping companies have invested much money in their facilities and staff, so as to become more competitive and provide the best shipping experience to their customers. They definitely are serious about the business they are in and are here to stay.For personal shipments, one can probably choose smaller shipping companies, as long as these have also been known to provide good shipping services. When your goods prepared for shipment are not that expensive, and you are not that pressed for time, then you may opt for a slower shipping method that costs less.Business entities on the other hand, always want the best shipping companies to work for them. Businesses have commitments to their customers or perhaps to other business entities, and usually, if they are unable to deliver the items or products committed on a particular date, it would mean a loss for them – as they are generally bound by contracts that stipulate a cancellation of orders or perhaps penalties in case of any delays of shipment. That is why most businesses, especially the bigger ones, will always opt for shipping companies with a trusted name and those that have very good track records on delivering goods safely and timely.Whether it be for personal or business purposes, one will be happy with the thought that these shipping companies can provide you with the right shipping solution that meets your requirements.
    Can we inspire teens to choose to do something with the same methodology that convinces them not to do something? For example, does the same decision-making process lead to teens buying $15 Starbury One basketball shoes and to not buying the designer $130 Nike Zoom Kobe I sneakers? Is there a common denominator in how teens choose to start smoking cigarettes and how they choose not to? Can we as marketers reach them at the pivotal decision-making moment to inspire desired behavior? Denver-based Cactus Marketing Communications thinks they have uncovered the simple truth about effectively altering teen behaviors by redefining empowerment as a marketing strategy.

    I. Background
    Youth empowerment has been defined as an attitudinal, structural and cultural process whereby young people gain the ability, authority and agency to make decisions and implement change in their own lives and the lives of other people, including youth and adults.

    Over the past decade, the word empowerment has become a buzzword in business and youth development, but the word has different meanings for different people. According to the Journal of Extension, "empowering teens" refers to a process through which adults begin to share responsibility and power with young people… It is the same idea as teaching young people the rules of the game…Youth development professionals are helping young people develop non-academic competencies that will help them to participate in the game of life.

    Traditionally, most campaigns that employ youth empowerment as a strategy actually encourage social movements through advocacy and activism. They encourage teens to speak out for causes and to rally other teens to join them in activism. This notion has been particularly popular with youth development campaigns such as 4-H and public health campaigns such as tobacco control. Another popular example that demonstrates this notion is Rock the Vote, which encourages young adults to serve as brand ambassadors and activists to encourage other young adults to vote.

    II. Redefining Empowerment
    In the fall of 2006, Denver-based Cactus Marketing Communications launched a campaign called Own Your C that is redefining empowerment as we know it. Rather than encouraging a public advocacy or activism in their communities, Own Your C aspires to encourage teens to make positive choices to implement change in their own lives.

    Commissioned by the Colorado State Tobacco Education & Prevention Partnership (STEPP), Own Your C is a tobacco prevention and cessation educational campaign targeting Colorado youth ages 12 to 18. Over the past year, Cactus and STEPP have worked hand in hand to produce an integrated marketing campaign with the goal of reducing tobacco use among teens. The following is a summary on the insights gained into the complex world of teens and how those insights led Cactus to redefine empowerment as a marketing strategy with the Own Your C educational campaign.

    A. Problem:
    1. National tobacco trends:
    - According to the Centers for Disease Control, a survey released in July 2006 claimed that a decade-long decline in youth smoking has halted among high school students. - Ninety percent of adult smokers started smoking by the age of 18. - Camel’s No.9, a new offering that The New York Times called “dressed to the nines,” employs fashionable marketing techniques that appeal to young women – from ad placements in fashion bibles like Vogue and Glamour and its name’s haunting coincidence to the perfume, Chanel No. 21, and the song, “Love Potion No. 9”. Flavored cigarettes, including Kauai Kolada, Twista Lime and Mandarin Mint, also appeal to teens. 2. Colorado is on center stage in the nation’s battle against tobacco:
    - Decreases in tobacco use rates among Colorado youth have become stagnant in recent years. - The tobacco industry spent $217 million on marketing to youth in 2005, this is more than 200 percent of the funding the state has to combat their efforts. - Tobacco companies spend $4 million marketing to Coloradoans every week. - Colorado is often selected to test market new tobacco products.

    B. Insight:
    A variety of research methods were employed in order to understand the complex and ever-changing world of teens, both tobacco and non-tobacco related. The goal was to find a message is universally relevant and important among teens of all ages, ethnicities, genders, income levels and geographic locations.

    1) Anti-tobacco campaign effectiveness
    Through secondary research, Cactus and their research arm, Market Perceptions, Inc., set out to discover whether or not other public education campaigns to-date have been successful in reducing teen smoking levels. What they discovered is that there is a precedent for success with advertising in regards to reducing teen smoking levels.

    One study published in 2005 measured students in 75 major media markets with varying levels of state-sponsored anti-tobacco TV ads and found that students from markets with higher advertising levels were significantly less likely to have smoked in the past 30 days, more likely to perceive great harm from smoking and more likely to report they would not be smoking in five years’ time. Additionally, a study measuring the effectiveness of the national “truth” campaign reported that 22 percent of the nation’s overall youth smoking decline between 1999 and 2002 could directly be attributed to the campaign.

    While the counter-industry theme (anti-Big Tobacco) has been proven successful in the past and once tested positively in the late 1990’s and early 2000’s, more recent studies have shown that due to the proliferation of it as a strategy (nearly two-thirds of all state campaigns use counter-industry), it’s yielding diminishing returns. A study published in 2006 by the American Journal of Public Health reported that counter-industry ads did not significantly enhance anti-industry motivation or lower smoking intent.

    Studies have found that ads graphically portraying the effects of living or suffering from the afflictions of tobacco use (as opposed to dying from) rank high in getting youth to “stop and think” about tobacco use. Researchers caution against using messages that inflict fear, which have several limitations, and trigger disgust, which some believe to be the single most effective strategy in reducing teen smoking. Ads that employ fear tactics are more likely to be rebelled against, don’t break through teens’ invincibility barrier, and potentially only enhance the idea of tobacco as the “forbidden fruit,” whereas disgust motivates action and corresponds with a lower intent to smoke.

    2) Communicating with teens
    When conducting a marketing campaign aimed at teens, it’s not only important to communicate the right messages to them, but to communicate in the right ways with them. Teens are leading the technology-driven, new media movement, spending more time with computers, the Internet, hand held devices, MP3 players, cell phones, etc.

    While talking on the phone is still the preferred communication method of choice (when not hanging out in person), teens’ communication patterns go hand in hand with their increased use of new media, with online forums (Instant Message, social networks, etc.) growing in popularity and changing the dynamics of relationships.

    After the phone, teens report Instant Message (IM) as their second choice for communicating with friends. IM breaks down traditional communication barriers, lowering inhibitions and allowing them to say things they wouldn’t say in person. The same is true of social networks, where a majority of teens build detailed and in-depth profiles for the entire world to see. Their profiles allow them to project an image of how they want to be seen, rather than their true identity. Their profiles also allow them to build a large network of friends, seeking out like-minded teens with similar interests, regardless of geographic locations. Teens more than any other generation, are widely connected to each other through this virtual community.

    In addition to identifying and prioritizing the proper communication vehicles, Cactus and Market Perceptions sought to better understand what brands are effectively communicating their messages to teens. Through the mass clutter of brands today, they wanted to understand not necessarily which brands are “in” versus “out”, as that is constantly evolving with this fickle audience, but what makes a brand relevant, albeit just briefly, in the minds of teens today.

    Overwhelmingly, brand theorists point out that a brand is no longer a badge of quality or insurance of a safe choice as it is with older generations, however, it is a means to define themselves, to express who they feel they are or want to be outwardly to their peers, family, strangers, etc. It is an interesting juxtaposition of self-expression while at the same time enhancing connectedness to other like-minded teens.

    A recent global brand study showed that several U.S. brands are losing favor with teens to more innovative, international brands. Experts argue that the brands losing on teen relevance are those that try to impose images on teens, rather than reflecting teens’ perceptions of themselves. One particularly successful campaign that resonated with youth is the Adidas “Impossible is Nothing” campaign, which spoke to teens optimism and connectedness.

    Overall, teens are aware of marketing and “hip to the hype” and they need to feel in control and that they are discovering brands on their own. Teens need to feel as if they are a part of the brand story.

    3) Teen decision-making
    While secondary research provided an understanding of tobacco usage among teens, Cactus still needed to understand the decision-making dynamic surrounding teen tobacco use, especially when the decision is not to smoke. There was need to understand teenagers in terms of how they see tobacco within the context of their experience of being a teenager.

    Therefore, Cactus and Market Perceptions conducted primary research with the explicit goal of enhancing their understanding of teens through a novel approach that would reveal more about the decision-making dynamics from a teen’s perspective. Recognizing that developments in computer technology have transformed the ways in which youth communicate and interact, Market Perceptions built a virtual research space, www.YouthRuckus.com. This site became the center around which continuous online interaction afforded insight to uncover these truths.

    The methodology for primary research included Interpretive Phenomenological Analysis and ethnographic components. After spending two months with teenagers, watching their behavior and interacting with them, Cactus learned that teen decision-making around tobacco requires a broader perspective beyond the topic of tobacco. The research uncovered the simple truth that tobacco use, or the avoidance of tobacco use, stems from a dynamic that lies at the root of many challenges that teens experience. They are making a transition from doing what others want them to do toward doing what they want to do – and they are learning to make choices along the way.

    What Cactus revealed is that there are two ways in which teens become non-smokers.

    One way looks very much like the decision to smoke. They don’t smoke because someone doesn’t want them to smoke. For these teens, we must tell them not to smoke, understanding that we are competing with others who are telling them to smoke.

    The other way is a choice. These teens choose not to smoke. Recognizing that these teens are different from their reactionary peers is important in two respects. First, the ability for teens to make decisions for themselves remains a critical element of resistance to pro-tobacco advertising. These teens crave the control to make choices and be accountable for those choices. Second, making choices creates a demand for information.

    The implications of this research, therefore, are clear. There are two segments within the teen population. One segment requires a simple message – “Don’t smoke!” The other segment requires a very different message – “Own your choices.” While membership in these segments is not static, the movement is generally from the first to the second. As teens learn and grow, they all begin to own their choices. Unfortunately, this means that the message “Don’t smoke!” will have less impact as they do so, and will undermine their ability to see smoking as a bad choice as they make the transition.

    4) Key findings
    The research can be boiled down into the following key findings:
    - Teens desire to be in control of their lives.
    - Teens are pack-oriented and experience self-inflicted pressure to belong.
    - Teens understand the choices they make today impact their future but, in the moment of decision, they often ignore this and act impulsively without thinking about the consequences of their actions.
    - Teens are concerned with their future, but their notion of future often goes no further than getting into or graduating from college.
    - Teens are surrounded by negative messages and want to see things that reflect their optimism.
    - Teens have high aspirations and respect brands that reflect this idealized version of themselves.

    C. Solution:
    Armed with meaningful research, Cactus and STEPP determined that a successful strategy for the commissioned public education campaign would recognize youth’s desire to make choices as part of making the transition to adulthood and empower them to seek out information and take responsibility for the outcomes of those choices. Doing this, Cactus redefined empowerment as it had been defined by previous social marketing campaigns. Rather than encouraging advocacy and activism, this campaign encourages teens to make positive choices to implement change in their own lives. This empowerment strategy executed via effective vehicles of communication yielded a powerful and impactful youth tobacco prevention and cessation campaign coined “Own Your C” (Own Your Choices).

    “Choice” was selected as a message because it is universal to all youth, regardless of gender, geographic location, ethnicity, sexual orientation, income or age. Choice is relevant to all teens since it connects to them on an emotional level. While youth are impulsive by nature, they demonstrate that they are receptive to messages that provide perspective and empower them. Own Your C was developed as the brand because it embodies the empowerment strategy and choice message. A common vernacular among young adults, “own it” means to step up and take accountability for your actions.

    To breakthrough the advertising clutter in a teen’s world, Cactus had to create a bona fide youth relevant brand, not just another public health campaign. The Own Your C brand has to compete for attention not just against other public health messages, but against other youth brands so campaign elements were designed to fit within the current fashions and trends of the youth culture. A fully integrated communications strategy was developed with the ownyourC.com experiential Web site as the hub. Tactics include irreverent television spots, a street team, events, cessation tools, mobile marketing, online advertising, and tapping social networks.

    The site engages teens in education and conversation on the topic of choice-making as it relates to tobacco. Divided into three main sections of a virtual town called C-Ville, the site include a ‘Park area to aid teens in the choices that impact their lives; a ‘Downtown’ area where teens can be immersed in the Own Your C brand through TV spots, contests and downloads of art, music and ringtones; and a ‘Drive-in’ area where teens can learn and discuss the impacts of using tobacco.

    TV Spots. The television campaign is a series of three television spots that drive home the message that choices define you. “Cecil the Seal” is a tongue-in-cheek play on government-sponsored public service campaigns and introduces the campaign concept: C is for Choice. “Haunting C”, based on a thriller suspense movie, reminds teens their choices may come back to haunt them. And “Omnipoteen” centers on a teen superhero who has the power to choose and the consequences associated with his choice. These PSAs are designed to appeal to teens and create a buzz, while driving them to visit ownyourC.com.

    C-Ride. A branded ice cream truck, the C-Ride serves as a “C” brand ambassador, building buzz and generating excitement at youth-oriented events statewide. The truck features a back-lit chrome “C” hood ornament, airbag suspension and custom rims, custom lighting and sound, and a freezer for distributing ice cream and treats. Cactus commissioned an artist from the U.K. popular for his offbeat character illustrations to design the truck’s exterior. Equipped with a street team, the C-Ride extends the brand to urban, rural and mountain communities and serves as a distribution point for tobacco cessation materials.

    Promotional Items. Cactus commissioned artists from around the world to express what “owning your C” means to them. Choice-inspired designs from artists in Thailand, the U.K. and the U.S. have been parlayed into t-shirts, winter hats, stickers and magnets, which are distributed by the C-Ride street team.

    Quit Kits. Cactus created discreet quit kits for teens to quit smoking or chew tobacco. The kits are encased in anonymous encyclopedia covers with hollowed interior space to store a quit journal, gum, stress balls and alternative-to-tobacco mint snuff pouches.

    D. Preliminary results
    Since Own Your C launched in the fall of 2006, it has been acclaimed as a relevant youth brand and has created tremendous buzz among the advertising, design and interactive communities. ownyourC.com has been heralded as one of the world’s top Web sites targeting youth and has competed for industry awards in the company of Nickelodeon, Curious George, Gillette, Adidas, Altoids and Nike, to name a few. The site has been honored with recent accolades including:

    2007 The Webby Awards Winner in Youth category

    2007 The One Show Merit Award in Non-profit category

    2007 South by Southwest Web Awards “Best in Show”

    2007 South by Southwest Web Awards “Gold” in the Business: Green/Non-Profit category

    2006 Favourite Web Site Awards “Site of the Year” third place

    September 2006 “Site of the Month”

    January 2007 CommArts “Site of the Week”

    According to ad industry blogs:

    “Denver agencies Cactus and AgencyNet have created a visually stunning, bang on strategy o

    An Overview of Raincoat Production
    Charles Macintosh was the man behind origination of raincoats. In 1836, he came up with the method of mixing rubber with fabric which was used for making raincoats. The raincoats were thus named after him and were called Mackintoshes in U.K.The raincoat made during early 20th century were heavy in weight, but by 1940 the lightweight fabrics were been used to manufacture raincoats. Vinyl fabric was used, as this fabric was waterproof in nature and lightweight also. Continuous experiments were done in order to make raincoats of such fabric that could be machine washed, completely waterproof, low maintenance and light in weight. After 1970’s there was a boom in rainwear industry as raincoats with varied designs, colors, patterns and fabrics were being made.Materials usedToday’s raincoat comes in various artificial and natural fabric blends. Especially microfibres and plastic coated fibres are used more. The raincoats which are made up of closely knitted fabrics are the best as they are more waterproof.Raincoats have distinguishable quality of not allowing water to pass through them i.e. nil absorption of water thus keeping the weaver dry during rainy season. However now-a-days raincoat that could be worn all year round is also available in the market. Such raincoats consist of lining that could be removed whenever required. There are two types of fabrics used for raincoats- repellent type and absorbent type. Many styles of raincoats are available in the market like ponchos, waxed jackets, mackintoshes, trench-coats and anoraks. Trench-coats are unisex style of raincoats, cotton and polyester materials are used to manufacture them.Apart from vinyl, cotton and polyester other types of fabrics used for making raincoats are nylon, wool, wool gabardine and microfibres. They could be used in a blended form also. The chemicals used for waterproofing purposes are paraffin emulsions, salts of zirconium and aluminium (for cheap cotton and woolen fabrics), methyl siloxanes( for synthetic fabrics), resin (for cotton, wool and nylon), wax (for linen and cotton), etc.We could find a large variety in raincoats available in markets. They are found in various colors, cuts, lengths, fabrics and styles for people of every age and sexes. The designing done with the aid of computers in modern days, offers variety of designs in rainwear. For gents raincoats in the form of shirt and trousers are also available and for women raincoats in the form of skirt and jacket are found in the market. It is just an example of the many innovations in this industry, the latest is of disposable raincoats.Manufacturing ProcessThe raincoats are machine-made garments.
    - Decreases in tobacco use rates among Colorado youth have become stagnant in recent years. - The tobacco industry spent $217 million on marketing to youth in 2005, this is more than 200 percent of the funding the state has to combat their efforts. - Tobacco companies spend $4 million marketing to Coloradoans every week. - Colorado is often selected to test market new tobacco products.

    B. Insight:
    A variety of research methods were employed in order to understand the complex and ever-changing world of teens, both tobacco and non-tobacco related. The goal was to find a message is universally relevant and important among teens of all ages, ethnicities, genders, income levels and geographic locations.

    1) Anti-tobacco campaign effectiveness
    Through secondary research, Cactus and their research arm, Market Perceptions, Inc., set out to discover whether or not other public education campaigns to-date have been successful in reducing teen smoking levels. What they discovered is that there is a precedent for success with advertising in regards to reducing teen smoking levels.

    One study published in 2005 measured students in 75 major media markets with varying levels of state-sponsored anti-tobacco TV ads and found that students from markets with higher advertising levels were significantly less likely to have smoked in the past 30 days, more likely to perceive great harm from smoking and more likely to report they would not be smoking in five years’ time. Additionally, a study measuring the effectiveness of the national “truth” campaign reported that 22 percent of the nation’s overall youth smoking decline between 1999 and 2002 could directly be attributed to the campaign.

    While the counter-industry theme (anti-Big Tobacco) has been proven successful in the past and once tested positively in the late 1990’s and early 2000’s, more recent studies have shown that due to the proliferation of it as a strategy (nearly two-thirds of all state campaigns use counter-industry), it’s yielding diminishing returns. A study published in 2006 by the American Journal of Public Health reported that counter-industry ads did not significantly enhance anti-industry motivation or lower smoking intent.

    Studies have found that ads graphically portraying the effects of living or suffering from the afflictions of tobacco use (as opposed to dying from) rank high in getting youth to “stop and think” about tobacco use. Researchers caution against using messages that inflict fear, which have several limitations, and trigger disgust, which some believe to be the single most effective strategy in reducing teen smoking. Ads that employ fear tactics are more likely to be rebelled against, don’t break through teens’ invincibility barrier, and potentially only enhance the idea of tobacco as the “forbidden fruit,” whereas disgust motivates action and corresponds with a lower intent to smoke.

    2) Communicating with teens
    When conducting a marketing campaign aimed at teens, it’s not only important to communicate the right messages to them, but to communicate in the right ways with them. Teens are leading the technology-driven, new media movement, spending more time with computers, the Internet, hand held devices, MP3 players, cell phones, etc.

    While talking on the phone is still the preferred communication method of choice (when not hanging out in person), teens’ communication patterns go hand in hand with their increased use of new media, with online forums (Instant Message, social networks, etc.) growing in popularity and changing the dynamics of relationships.

    After the phone, teens report Instant Message (IM) as their second choice for communicating with friends. IM breaks down traditional communication barriers, lowering inhibitions and allowing them to say things they wouldn’t say in person. The same is true of social networks, where a majority of teens build detailed and in-depth profiles for the entire world to see. Their profiles allow them to project an image of how they want to be seen, rather than their true identity. Their profiles also allow them to build a large network of friends, seeking out like-minded teens with similar interests, regardless of geographic locations. Teens more than any other generation, are widely connected to each other through this virtual community.

    In addition to identifying and prioritizing the proper communication vehicles, Cactus and Market Perceptions sought to better understand what brands are effectively communicating their messages to teens. Through the mass clutter of brands today, they wanted to understand not necessarily which brands are “in” versus “out”, as that is constantly evolving with this fickle audience, but what makes a brand relevant, albeit just briefly, in the minds of teens today.

    Overwhelmingly, brand theorists point out that a brand is no longer a badge of quality or insurance of a safe choice as it is with older generations, however, it is a means to define themselves, to express who they feel they are or want to be outwardly to their peers, family, strangers, etc. It is an interesting juxtaposition of self-expression while at the same time enhancing connectedness to other like-minded teens.

    A recent global brand study showed that several U.S. brands are losing favor with teens to more innovative, international brands. Experts argue that the brands losing on teen relevance are those that try to impose images on teens, rather than reflecting teens’ perceptions of themselves. One particularly successful campaign that resonated with youth is the Adidas “Impossible is Nothing” campaign, which spoke to teens optimism and connectedness.

    Overall, teens are aware of marketing and “hip to the hype” and they need to feel in control and that they are discovering brands on their own. Teens need to feel as if they are a part of the brand story.

    3) Teen decision-making
    While secondary research provided an understanding of tobacco usage among teens, Cactus still needed to understand the decision-making dynamic surrounding teen tobacco use, especially when the decision is not to smoke. There was need to understand teenagers in terms of how they see tobacco within the context of their experience of being a teenager.

    Therefore, Cactus and Market Perceptions conducted primary research with the explicit goal of enhancing their understanding of teens through a novel approach that would reveal more about the decision-making dynamics from a teen’s perspective. Recognizing that developments in computer technology have transformed the ways in which youth communicate and interact, Market Perceptions built a virtual research space, www.YouthRuckus.com. This site became the center around which continuous online interaction afforded insight to uncover these truths.

    The methodology for primary research included Interpretive Phenomenological Analysis and ethnographic components. After spending two months with teenagers, watching their behavior and interacting with them, Cactus learned that teen decision-making around tobacco requires a broader perspective beyond the topic of tobacco. The research uncovered the simple truth that tobacco use, or the avoidance of tobacco use, stems from a dynamic that lies at the root of many challenges that teens experience. They are making a transition from doing what others want them to do toward doing what they want to do – and they are learning to make choices along the way.

    What Cactus revealed is that there are two ways in which teens become non-smokers.

    One way looks very much like the decision to smoke. They don’t smoke because someone doesn’t want them to smoke. For these teens, we must tell them not to smoke, understanding that we are competing with others who are telling them to smoke.

    The other way is a choice. These teens choose not to smoke. Recognizing that these teens are different from their reactionary peers is important in two respects. First, the ability for teens to make decisions for themselves remains a critical element of resistance to pro-tobacco advertising. These teens crave the control to make choices and be accountable for those choices. Second, making choices creates a demand for information.

    The implications of this research, therefore, are clear. There are two segments within the teen population. One segment requires a simple message – “Don’t smoke!” The other segment requires a very different message – “Own your choices.” While membership in these segments is not static, the movement is generally from the first to the second. As teens learn and grow, they all begin to own their choices. Unfortunately, this means that the message “Don’t smoke!” will have less impact as they do so, and will undermine their ability to see smoking as a bad choice as they make the transition.

    4) Key findings
    The research can be boiled down into the following key findings:
    - Teens desire to be in control of their lives.
    - Teens are pack-oriented and experience self-inflicted pressure to belong.
    - Teens understand the choices they make today impact their future but, in the moment of decision, they often ignore this and act impulsively without thinking about the consequences of their actions.
    - Teens are concerned with their future, but their notion of future often goes no further than getting into or graduating from college.
    - Teens are surrounded by negative messages and want to see things that reflect their optimism.
    - Teens have high aspirations and respect brands that reflect this idealized version of themselves.

    C. Solution:
    Armed with meaningful research, Cactus and STEPP determined that a successful strategy for the commissioned public education campaign would recognize youth’s desire to make choices as part of making the transition to adulthood and empower them to seek out information and take responsibility for the outcomes of those choices. Doing this, Cactus redefined empowerment as it had been defined by previous social marketing campaigns. Rather than encouraging advocacy and activism, this campaign encourages teens to make positive choices to implement change in their own lives. This empowerment strategy executed via effective vehicles of communication yielded a powerful and impactful youth tobacco prevention and cessation campaign coined “Own Your C” (Own Your Choices).

    “Choice” was selected as a message because it is universal to all youth, regardless of gender, geographic location, ethnicity, sexual orientation, income or age. Choice is relevant to all teens since it connects to them on an emotional level. While youth are impulsive by nature, they demonstrate that they are receptive to messages that provide perspective and empower them. Own Your C was developed as the brand because it embodies the empowerment strategy and choice message. A common vernacular among young adults, “own it” means to step up and take accountability for your actions.

    To breakthrough the advertising clutter in a teen’s world, Cactus had to create a bona fide youth relevant brand, not just another public health campaign. The Own Your C brand has to compete for attention not just against other public health messages, but against other youth brands so campaign elements were designed to fit within the current fashions and trends of the youth culture. A fully integrated communications strategy was developed with the ownyourC.com experiential Web site as the hub. Tactics include irreverent television spots, a street team, events, cessation tools, mobile marketing, online advertising, and tapping social networks.

    The site engages teens in education and conversation on the topic of choice-making as it relates to tobacco. Divided into three main sections of a virtual town called C-Ville, the site include a ‘Park area to aid teens in the choices that impact their lives; a ‘Downtown’ area where teens can be immersed in the Own Your C brand through TV spots, contests and downloads of art, music and ringtones; and a ‘Drive-in’ area where teens can learn and discuss the impacts of using tobacco.

    TV Spots. The television campaign is a series of three television spots that drive home the message that choices define you. “Cecil the Seal” is a tongue-in-cheek play on government-sponsored public service campaigns and introduces the campaign concept: C is for Choice. “Haunting C”, based on a thriller suspense movie, reminds teens their choices may come back to haunt them. And “Omnipoteen” centers on a teen superhero who has the power to choose and the consequences associated with his choice. These PSAs are designed to appeal to teens and create a buzz, while driving them to visit ownyourC.com.

    C-Ride. A branded ice cream truck, the C-Ride serves as a “C” brand ambassador, building buzz and generating excitement at youth-oriented events statewide. The truck features a back-lit chrome “C” hood ornament, airbag suspension and custom rims, custom lighting and sound, and a freezer for distributing ice cream and treats. Cactus commissioned an artist from the U.K. popular for his offbeat character illustrations to design the truck’s exterior. Equipped with a street team, the C-Ride extends the brand to urban, rural and mountain communities and serves as a distribution point for tobacco cessation materials.

    Promotional Items. Cactus commissioned artists from around the world to express what “owning your C” means to them. Choice-inspired designs from artists in Thailand, the U.K. and the U.S. have been parlayed into t-shirts, winter hats, stickers and magnets, which are distributed by the C-Ride street team.

    Quit Kits. Cactus created discreet quit kits for teens to quit smoking or chew tobacco. The kits are encased in anonymous encyclopedia covers with hollowed interior space to store a quit journal, gum, stress balls and alternative-to-tobacco mint snuff pouches.

    D. Preliminary results
    Since Own Your C launched in the fall of 2006, it has been acclaimed as a relevant youth brand and has created tremendous buzz among the advertising, design and interactive communities. ownyourC.com has been heralded as one of the world’s top Web sites targeting youth and has competed for industry awards in the company of Nickelodeon, Curious George, Gillette, Adidas, Altoids and Nike, to name a few. The site has been honored with recent accolades including:

    2007 The Webby Awards Winner in Youth category

    2007 The One Show Merit Award in Non-profit category

    2007 South by Southwest Web Awards “Best in Show”

    2007 South by Southwest Web Awards “Gold” in the Business: Green/Non-Profit category

    2006 Favourite Web Site Awards “Site of the Year” third place

    September 2006 “Site of the Month”

    January 2007 CommArts “Site of the Week”

    According to ad industry blogs:

    “Denver agencies Cactus and AgencyNet have created a visually stunning, bang on strategy o

    Discover & Exploit The Cracks As An International Trade Broker While Importing & Exporting Goods
    If you’re involved as a broker within the International Trade of the importing and exporting business then your ears should be perked up by now like a fox.In this article you’ll be guided in the direction of avoiding pitfalls inside the bat caves of International Trade.My intentions are to tuck you under my wing and fly you over the land mines which patiently await you. Don’t get me wrong, it’s one of, if not, the most lucrative businesses out there you can get involved with.When you play the trade game right, you could reap some large rewards. Like any business trade, you have those who play by the rules and others who choose to play cut throat. Not for you to reconsider the business, but to fine tune your points and bring the unawares to your awareness.It starts out in the sense like this; you send out an email promoting products which don’t physically lay in your possession. So you act as a middleman, in your case, a “broker.” For others it may be a “joker.”The point of contact here is you attempt to market a non-existing product and have to persuade buyers you actually own the inventory. Just to think hundreds of other brokers who are promoting the same inventory as you are except with a different twist.You request for pictures as proof, part numbers, serial numbers, step codes, date code, you name it. Now a couple of days have gone by and you feel like you’re making more of a solid connection and the promise to landing a deal seems greater and greater as your time strides by.It almost feels like you’re about to win the lottery. In the mean time, negotiating is taking place by the hour. More requests from the buyer are being made and now the clock has really flown by.No deal is closed, you’ve invested enough time and no money has shown up on the table. Somewhere along these brokerage lines, someone has not been playing with cards dealt with from the dealer.This can only lead into false movements or a financial setup. The buyer and seller are always stake. Nevertheless, all else fails and WHAM! You land a deal and now it’s time to settle the transaction. Now, with importing goods form foreign countries, there are country laws, tax duty laws, customs rules and regulations.Certain countries are not allowed to distribute outside of there perimeter. If they do, they can be banned from selling those specific manufacturers products.How do I put the deal into movement such as getting paid and transferring the goods successfully? Good question.What you want to make sure is that you sign agreements and have your legalities taken care of before any money or product is transacted.Also, was an inspec
    communication barriers, lowering inhibitions and allowing them to say things they wouldn’t say in person. The same is true of social networks, where a majority of teens build detailed and in-depth profiles for the entire world to see. Their profiles allow them to project an image of how they want to be seen, rather than their true identity. Their profiles also allow them to build a large network of friends, seeking out like-minded teens with similar interests, regardless of geographic locations. Teens more than any other generation, are widely connected to each other through this virtual community.

    In addition to identifying and prioritizing the proper communication vehicles, Cactus and Market Perceptions sought to better understand what brands are effectively communicating their messages to teens. Through the mass clutter of brands today, they wanted to understand not necessarily which brands are “in” versus “out”, as that is constantly evolving with this fickle audience, but what makes a brand relevant, albeit just briefly, in the minds of teens today.

    Overwhelmingly, brand theorists point out that a brand is no longer a badge of quality or insurance of a safe choice as it is with older generations, however, it is a means to define themselves, to express who they feel they are or want to be outwardly to their peers, family, strangers, etc. It is an interesting juxtaposition of self-expression while at the same time enhancing connectedness to other like-minded teens.

    A recent global brand study showed that several U.S. brands are losing favor with teens to more innovative, international brands. Experts argue that the brands losing on teen relevance are those that try to impose images on teens, rather than reflecting teens’ perceptions of themselves. One particularly successful campaign that resonated with youth is the Adidas “Impossible is Nothing” campaign, which spoke to teens optimism and connectedness.

    Overall, teens are aware of marketing and “hip to the hype” and they need to feel in control and that they are discovering brands on their own. Teens need to feel as if they are a part of the brand story.

    3) Teen decision-making
    While secondary research provided an understanding of tobacco usage among teens, Cactus still needed to understand the decision-making dynamic surrounding teen tobacco use, especially when the decision is not to smoke. There was need to understand teenagers in terms of how they see tobacco within the context of their experience of being a teenager.

    Therefore, Cactus and Market Perceptions conducted primary research with the explicit goal of enhancing their understanding of teens through a novel approach that would reveal more about the decision-making dynamics from a teen’s perspective. Recognizing that developments in computer technology have transformed the ways in which youth communicate and interact, Market Perceptions built a virtual research space, www.YouthRuckus.com. This site became the center around which continuous online interaction afforded insight to uncover these truths.

    The methodology for primary research included Interpretive Phenomenological Analysis and ethnographic components. After spending two months with teenagers, watching their behavior and interacting with them, Cactus learned that teen decision-making around tobacco requires a broader perspective beyond the topic of tobacco. The research uncovered the simple truth that tobacco use, or the avoidance of tobacco use, stems from a dynamic that lies at the root of many challenges that teens experience. They are making a transition from doing what others want them to do toward doing what they want to do – and they are learning to make choices along the way.

    What Cactus revealed is that there are two ways in which teens become non-smokers.

    One way looks very much like the decision to smoke. They don’t smoke because someone doesn’t want them to smoke. For these teens, we must tell them not to smoke, understanding that we are competing with others who are telling them to smoke.

    The other way is a choice. These teens choose not to smoke. Recognizing that these teens are different from their reactionary peers is important in two respects. First, the ability for teens to make decisions for themselves remains a critical element of resistance to pro-tobacco advertising. These teens crave the control to make choices and be accountable for those choices. Second, making choices creates a demand for information.

    The implications of this research, therefore, are clear. There are two segments within the teen population. One segment requires a simple message – “Don’t smoke!” The other segment requires a very different message – “Own your choices.” While membership in these segments is not static, the movement is generally from the first to the second. As teens learn and grow, they all begin to own their choices. Unfortunately, this means that the message “Don’t smoke!” will have less impact as they do so, and will undermine their ability to see smoking as a bad choice as they make the transition.

    4) Key findings
    The research can be boiled down into the following key findings:
    - Teens desire to be in control of their lives.
    - Teens are pack-oriented and experience self-inflicted pressure to belong.
    - Teens understand the choices they make today impact their future but, in the moment of decision, they often ignore this and act impulsively without thinking about the consequences of their actions.
    - Teens are concerned with their future, but their notion of future often goes no further than getting into or graduating from college.
    - Teens are surrounded by negative messages and want to see things that reflect their optimism.
    - Teens have high aspirations and respect brands that reflect this idealized version of themselves.

    C. Solution:
    Armed with meaningful research, Cactus and STEPP determined that a successful strategy for the commissioned public education campaign would recognize youth’s desire to make choices as part of making the transition to adulthood and empower them to seek out information and take responsibility for the outcomes of those choices. Doing this, Cactus redefined empowerment as it had been defined by previous social marketing campaigns. Rather than encouraging advocacy and activism, this campaign encourages teens to make positive choices to implement change in their own lives. This empowerment strategy executed via effective vehicles of communication yielded a powerful and impactful youth tobacco prevention and cessation campaign coined “Own Your C” (Own Your Choices).

    “Choice” was selected as a message because it is universal to all youth, regardless of gender, geographic location, ethnicity, sexual orientation, income or age. Choice is relevant to all teens since it connects to them on an emotional level. While youth are impulsive by nature, they demonstrate that they are receptive to messages that provide perspective and empower them. Own Your C was developed as the brand because it embodies the empowerment strategy and choice message. A common vernacular among young adults, “own it” means to step up and take accountability for your actions.

    To breakthrough the advertising clutter in a teen’s world, Cactus had to create a bona fide youth relevant brand, not just another public health campaign. The Own Your C brand has to compete for attention not just against other public health messages, but against other youth brands so campaign elements were designed to fit within the current fashions and trends of the youth culture. A fully integrated communications strategy was developed with the ownyourC.com experiential Web site as the hub. Tactics include irreverent television spots, a street team, events, cessation tools, mobile marketing, online advertising, and tapping social networks.

    The site engages teens in education and conversation on the topic of choice-making as it relates to tobacco. Divided into three main sections of a virtual town called C-Ville, the site include a ‘Park area to aid teens in the choices that impact their lives; a ‘Downtown’ area where teens can be immersed in the Own Your C brand through TV spots, contests and downloads of art, music and ringtones; and a ‘Drive-in’ area where teens can learn and discuss the impacts of using tobacco.

    TV Spots. The television campaign is a series of three television spots that drive home the message that choices define you. “Cecil the Seal” is a tongue-in-cheek play on government-sponsored public service campaigns and introduces the campaign concept: C is for Choice. “Haunting C”, based on a thriller suspense movie, reminds teens their choices may come back to haunt them. And “Omnipoteen” centers on a teen superhero who has the power to choose and the consequences associated with his choice. These PSAs are designed to appeal to teens and create a buzz, while driving them to visit ownyourC.com.

    C-Ride. A branded ice cream truck, the C-Ride serves as a “C” brand ambassador, building buzz and generating excitement at youth-oriented events statewide. The truck features a back-lit chrome “C” hood ornament, airbag suspension and custom rims, custom lighting and sound, and a freezer for distributing ice cream and treats. Cactus commissioned an artist from the U.K. popular for his offbeat character illustrations to design the truck’s exterior. Equipped with a street team, the C-Ride extends the brand to urban, rural and mountain communities and serves as a distribution point for tobacco cessation materials.

    Promotional Items. Cactus commissioned artists from around the world to express what “owning your C” means to them. Choice-inspired designs from artists in Thailand, the U.K. and the U.S. have been parlayed into t-shirts, winter hats, stickers and magnets, which are distributed by the C-Ride street team.

    Quit Kits. Cactus created discreet quit kits for teens to quit smoking or chew tobacco. The kits are encased in anonymous encyclopedia covers with hollowed interior space to store a quit journal, gum, stress balls and alternative-to-tobacco mint snuff pouches.

    D. Preliminary results
    Since Own Your C launched in the fall of 2006, it has been acclaimed as a relevant youth brand and has created tremendous buzz among the advertising, design and interactive communities. ownyourC.com has been heralded as one of the world’s top Web sites targeting youth and has competed for industry awards in the company of Nickelodeon, Curious George, Gillette, Adidas, Altoids and Nike, to name a few. The site has been honored with recent accolades including:

    2007 The Webby Awards Winner in Youth category

    2007 The One Show Merit Award in Non-profit category

    2007 South by Southwest Web Awards “Best in Show”

    2007 South by Southwest Web Awards “Gold” in the Business: Green/Non-Profit category

    2006 Favourite Web Site Awards “Site of the Year” third place

    September 2006 “Site of the Month”

    January 2007 CommArts “Site of the Week”

    According to ad industry blogs:

    “Denver agencies Cactus and AgencyNet have created a visually stunning, bang on strategy o

    The Price is Always Right with Cheap Printing
    One always expects to really splurge on premium products and services. After all, high-quality products don’t come by easily and come cheap. Like genuine articles, these things come at a hefty price tag for every little detail is crafted out of craftsmanship.There will always be the equivalent of a Ferrari for every product or service. Printing is no exception. But printing does not necessarily mean that you have to spend lots of money for a good, quality print.Quality, cheap printing is available. It is even more common than you would have thought and does not occur for a limited time only. You can easily avail of cheap printing if you know what to look for. And even though there are numerous printers competing with low, low prices, just how do you know which ones will deliver? Which of them can do the job that fits your budget?What out for propagandas It pays to spend a great time comparing prices from one printer to another. In doing so, you may come across certain promotions and discounts on printing. You don’t have to readily jump into the wagon upon seeing a “50% off” banner screaming on the printer’s website or “Buy one, Take one” promos offered by online printers.Carefully review these promotions and make sure you’re not taking any baits. Some promos are too good to be true. The minute this doubt ever enter your mind, be wary. There are many shady promotions that may require you to purchase a certain item before acquiring that 50% price slash. You may end up paying more instead of actually saving.One has to carefully study the printing company’s track record. Make sure that your printer is to be trusted by checking certain reviews about the company and its products. Check its affiliations and see if these are credible as well.Nevertheless, the way to truly save in your printing expenses is not by downsizing every detail of your print job. It is by looking for printers who observes a certain discriminating standard for printing at the most reasonable starting price possible.It is possible to get great quality printing for value for your money. Look for these details and scrutinize which printer will truly give you cheap printing.Offset Printing There are numerous ways to have your designs printed on paper. There’s digital printing, inkjet printing and of course, offset printing.Offset printing is your economical choice for your printing projects. It readily produces volumes of print without drastically increasing the price of your printing projects. Added to this, offset printing produces cheap print butThe More the Merrier You may not believe it at first, but ordering a bulkier order is th
    at Cactus revealed is that there are two ways in which teens become non-smokers.

    One way looks very much like the decision to smoke. They don’t smoke because someone doesn’t want them to smoke. For these teens, we must tell them not to smoke, understanding that we are competing with others who are telling them to smoke.

    The other way is a choice. These teens choose not to smoke. Recognizing that these teens are different from their reactionary peers is important in two respects. First, the ability for teens to make decisions for themselves remains a critical element of resistance to pro-tobacco advertising. These teens crave the control to make choices and be accountable for those choices. Second, making choices creates a demand for information.

    The implications of this research, therefore, are clear. There are two segments within the teen population. One segment requires a simple message – “Don’t smoke!” The other segment requires a very different message – “Own your choices.” While membership in these segments is not static, the movement is generally from the first to the second. As teens learn and grow, they all begin to own their choices. Unfortunately, this means that the message “Don’t smoke!” will have less impact as they do so, and will undermine their ability to see smoking as a bad choice as they make the transition.

    4) Key findings
    The research can be boiled down into the following key findings:
    - Teens desire to be in control of their lives.
    - Teens are pack-oriented and experience self-inflicted pressure to belong.
    - Teens understand the choices they make today impact their future but, in the moment of decision, they often ignore this and act impulsively without thinking about the consequences of their actions.
    - Teens are concerned with their future, but their notion of future often goes no further than getting into or graduating from college.
    - Teens are surrounded by negative messages and want to see things that reflect their optimism.
    - Teens have high aspirations and respect brands that reflect this idealized version of themselves.

    C. Solution:
    Armed with meaningful research, Cactus and STEPP determined that a successful strategy for the commissioned public education campaign would recognize youth’s desire to make choices as part of making the transition to adulthood and empower them to seek out information and take responsibility for the outcomes of those choices. Doing this, Cactus redefined empowerment as it had been defined by previous social marketing campaigns. Rather than encouraging advocacy and activism, this campaign encourages teens to make positive choices to implement change in their own lives. This empowerment strategy executed via effective vehicles of communication yielded a powerful and impactful youth tobacco prevention and cessation campaign coined “Own Your C” (Own Your Choices).

    “Choice” was selected as a message because it is universal to all youth, regardless of gender, geographic location, ethnicity, sexual orientation, income or age. Choice is relevant to all teens since it connects to them on an emotional level. While youth are impulsive by nature, they demonstrate that they are receptive to messages that provide perspective and empower them. Own Your C was developed as the brand because it embodies the empowerment strategy and choice message. A common vernacular among young adults, “own it” means to step up and take accountability for your actions.

    To breakthrough the advertising clutter in a teen’s world, Cactus had to create a bona fide youth relevant brand, not just another public health campaign. The Own Your C brand has to compete for attention not just against other public health messages, but against other youth brands so campaign elements were designed to fit within the current fashions and trends of the youth culture. A fully integrated communications strategy was developed with the ownyourC.com experiential Web site as the hub. Tactics include irreverent television spots, a street team, events, cessation tools, mobile marketing, online advertising, and tapping social networks.

    The site engages teens in education and conversation on the topic of choice-making as it relates to tobacco. Divided into three main sections of a virtual town called C-Ville, the site include a ‘Park area to aid teens in the choices that impact their lives; a ‘Downtown’ area where teens can be immersed in the Own Your C brand through TV spots, contests and downloads of art, music and ringtones; and a ‘Drive-in’ area where teens can learn and discuss the impacts of using tobacco.

    TV Spots. The television campaign is a series of three television spots that drive home the message that choices define you. “Cecil the Seal” is a tongue-in-cheek play on government-sponsored public service campaigns and introduces the campaign concept: C is for Choice. “Haunting C”, based on a thriller suspense movie, reminds teens their choices may come back to haunt them. And “Omnipoteen” centers on a teen superhero who has the power to choose and the consequences associated with his choice. These PSAs are designed to appeal to teens and create a buzz, while driving them to visit ownyourC.com.

    C-Ride. A branded ice cream truck, the C-Ride serves as a “C” brand ambassador, building buzz and generating excitement at youth-oriented events statewide. The truck features a back-lit chrome “C” hood ornament, airbag suspension and custom rims, custom lighting and sound, and a freezer for distributing ice cream and treats. Cactus commissioned an artist from the U.K. popular for his offbeat character illustrations to design the truck’s exterior. Equipped with a street team, the C-Ride extends the brand to urban, rural and mountain communities and serves as a distribution point for tobacco cessation materials.

    Promotional Items. Cactus commissioned artists from around the world to express what “owning your C” means to them. Choice-inspired designs from artists in Thailand, the U.K. and the U.S. have been parlayed into t-shirts, winter hats, stickers and magnets, which are distributed by the C-Ride street team.

    Quit Kits. Cactus created discreet quit kits for teens to quit smoking or chew tobacco. The kits are encased in anonymous encyclopedia covers with hollowed interior space to store a quit journal, gum, stress balls and alternative-to-tobacco mint snuff pouches.

    D. Preliminary results
    Since Own Your C launched in the fall of 2006, it has been acclaimed as a relevant youth brand and has created tremendous buzz among the advertising, design and interactive communities. ownyourC.com has been heralded as one of the world’s top Web sites targeting youth and has competed for industry awards in the company of Nickelodeon, Curious George, Gillette, Adidas, Altoids and Nike, to name a few. The site has been honored with recent accolades including:

    2007 The Webby Awards Winner in Youth category

    2007 The One Show Merit Award in Non-profit category

    2007 South by Southwest Web Awards “Best in Show”

    2007 South by Southwest Web Awards “Gold” in the Business: Green/Non-Profit category

    2006 Favourite Web Site Awards “Site of the Year” third place

    September 2006 “Site of the Month”

    January 2007 CommArts “Site of the Week”

    According to ad industry blogs:

    “Denver agencies Cactus and AgencyNet have created a visually stunning, bang on strategy o

    Machinery Vibration Warning Lights
    Machinery preventative maintenance is paramount in today’s factory. A machine going down can be catastrophic to the assembly line and many times specialized parts are not even available. Often such catastrophic failure or damage to a piece of machinery can be avoided thru early warning detection of the problem. Sometimes sensors do no pick up every problem or fail. We always hear about faulty lights in airliners when the aircraft has to return only to find out that a light was out. In machinery some warning lights go on, if their light goes out and others show nothing and then when there is a problem no light?Most machinery give off tell tale signs premature of the failure whether or not a light is warning available or not. A really good mechanic, ship engine room technician or factory maintenance expert can tell when things are not running right, but not all. I propose a vibrational warning system, either with an automatic shut off or a light, which shines into the operations room like a beam from a pin-light night vision pointer or construction high tech surveying level. This can be done by shining the beam onto a mirror connected to the warning light, which is bolted to the base of the machine. By early detection we can prevent a bad mounting bolt, or internal problem causing a vibration from destroying bearings, internal or exterior parts by an automatic shut down and/or a warning light alerting the team that there is a major problem.Machinery of this type is much to expensive to risk to a faulty switch or power problem so the warning light should be lighted using electromagnetic induction technology to charge a capacitor instead of the lights working off a battery or power source.Currently there are some nifty micro-flashlights being used which you can buy which use a similar technique and are available thanks to the Everlite Flashlight technology research lab. These smaller flashlights work by shaking them for about thirty seconds and shine for about 6 minutes and they shine quite bright since they use a very bright LED light. Here is a link to this home use flashlight:http://demo.physics.uiuc.edu/LectDemo/scripts/demo_descript.idc?DemoID=1138http://www.modernoutpost.com/gear/details/ee_shakelight.htmlSuch vibrational warning lights can be used to monitor from long distances, whether the equipment be a short or long distance from view. Additionally these warnings systems have hundreds of application for portable system where mainstream power grid energy is not available. Think on it.
    ssages, but against other youth brands so campaign elements were designed to fit within the current fashions and trends of the youth culture. A fully integrated communications strategy was developed with the ownyourC.com experiential Web site as the hub. Tactics include irreverent television spots, a street team, events, cessation tools, mobile marketing, online advertising, and tapping social networks.

    The site engages teens in education and conversation on the topic of choice-making as it relates to tobacco. Divided into three main sections of a virtual town called C-Ville, the site include a ‘Park area to aid teens in the choices that impact their lives; a ‘Downtown’ area where teens can be immersed in the Own Your C brand through TV spots, contests and downloads of art, music and ringtones; and a ‘Drive-in’ area where teens can learn and discuss the impacts of using tobacco.

    TV Spots. The television campaign is a series of three television spots that drive home the message that choices define you. “Cecil the Seal” is a tongue-in-cheek play on government-sponsored public service campaigns and introduces the campaign concept: C is for Choice. “Haunting C”, based on a thriller suspense movie, reminds teens their choices may come back to haunt them. And “Omnipoteen” centers on a teen superhero who has the power to choose and the consequences associated with his choice. These PSAs are designed to appeal to teens and create a buzz, while driving them to visit ownyourC.com.

    C-Ride. A branded ice cream truck, the C-Ride serves as a “C” brand ambassador, building buzz and generating excitement at youth-oriented events statewide. The truck features a back-lit chrome “C” hood ornament, airbag suspension and custom rims, custom lighting and sound, and a freezer for distributing ice cream and treats. Cactus commissioned an artist from the U.K. popular for his offbeat character illustrations to design the truck’s exterior. Equipped with a street team, the C-Ride extends the brand to urban, rural and mountain communities and serves as a distribution point for tobacco cessation materials.

    Promotional Items. Cactus commissioned artists from around the world to express what “owning your C” means to them. Choice-inspired designs from artists in Thailand, the U.K. and the U.S. have been parlayed into t-shirts, winter hats, stickers and magnets, which are distributed by the C-Ride street team.

    Quit Kits. Cactus created discreet quit kits for teens to quit smoking or chew tobacco. The kits are encased in anonymous encyclopedia covers with hollowed interior space to store a quit journal, gum, stress balls and alternative-to-tobacco mint snuff pouches.

    D. Preliminary results
    Since Own Your C launched in the fall of 2006, it has been acclaimed as a relevant youth brand and has created tremendous buzz among the advertising, design and interactive communities. ownyourC.com has been heralded as one of the world’s top Web sites targeting youth and has competed for industry awards in the company of Nickelodeon, Curious George, Gillette, Adidas, Altoids and Nike, to name a few. The site has been honored with recent accolades including:

    2007 The Webby Awards Winner in Youth category

    2007 The One Show Merit Award in Non-profit category

    2007 South by Southwest Web Awards “Best in Show”

    2007 South by Southwest Web Awards “Gold” in the Business: Green/Non-Profit category

    2006 Favourite Web Site Awards “Site of the Year” third place

    September 2006 “Site of the Month”

    January 2007 CommArts “Site of the Week”

    According to ad industry blogs:

    “Denver agencies Cactus and AgencyNet have created a visually stunning, bang on strategy online campaign for the state of Colorado... But marketing the value of choices is a strange thing I hear you say? Well, it's a not so thinly guised push at educating teens about the health effects of tobacco. Its completely non-preachy form of communication is refreshing and the perfect tone for speaking to teens.” – Tait Ischia, marketing student, Australia

    “OwnYourC takes a form conducive to internet-saavy teen visitors–an interactive world, full of animation, green-screen video, 3D characters, stop motion animation, sounds, etc. The campaign conveys this message artfully throughout the site, and the site creators are starting to see that kids are ‘becoming the voice to extend the campaign.’” – Josh Spear, trendspotter, writer, designer, Denver.

    What’s more important, the campaign has been well-received by Colorado teens. The Own Your C street team has visited 115 schools in 40 counties since December 2006. The Web site has had over 310,000 unique visitors since the campaign launched last fall and it has nearly 7,000 C-Ville “citizens,” or registered site members, that receive updates on events, contest information and monthly newsletter.

    It seems that Colorado youth have responded positively to the campaign message. They appreciate that Own Your C empowers them to make smart choices and does it without preaching or talking down to them. They also seem to like that this campaign doesn’t solely focus on tobacco use, but rather overall positive decision-making for the game of life. According to Colorado teens:

    “I think that this a really cool, fresh way to get kids to relieve how their decisions effect their future.”

    “Thank you for not lecturing me on information that I know about tobacco already.”

    “I’m amazed that someone came out to our school to talk about positive choices.”

    “I’ve made a lot of bad choices without thinking of the repercussions, and the outcome. I think that I will start making better choices from here on out!”

    The C-ride program has also been lauded by Colorado schools. The branded ice cream truck and the C-ride street team have visited 120 counties in 40 counties, traveling over 8,700 miles since December 2006. On the road, the street team has distributed thousands of t-shirts, hats, stickers and magnets to teens across the state. Additionally tobacco quit kits and posters were distributed to local community health agencies and about 1,000 urban and rural middle and high schools in Colorado. Feedback from students, teachers and other anti-tobacco organizations has been positive.

    What’s next for Own Your C? The campaign has national potential for expansion. Five state health agencies from across the nation have expressed interest in bringing the youth empowerment campaign to their states. The State of Colorado is currently taking requests from other interested states.

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